Dit vinden Microsoft en Nintendo van de Fortnite-controverse
Gisteren kwamen we met het bericht dat Sony reageerde op de controverse rond Fortnite op de Switch. PlayStation-gebruikers kunnen namelijk niet met hun Epic Games-account inloggen op de Nintendo Switch. Dit wordt namelijk niet ondersteund. Een dag later komen hier nog meer reacties bij, want Microsoft en Nintendo reageren nu ook.
Naast reacties van de Fortnite-community delen Microsoft en Nintendo nu ook hun mening rond de controverse. Net zoals alle fans snappen Xbox-directeur, Phil Spencer en Amerikaans Nintendo-directeur, Reggie Fils-Aime de beslissing niet.
Spencer zei in een interview met Giant Bomb het volgende:
“If you bought your son, your child, an Xbox, and I bought my child a PlayStation – and I’m just a parent, it’s their birthday, whatever – and the kids want to go play Fortnite and they all of a sudden go home and can’t play with each other… it doesn’t feel like it helps the consumers. If it doesn’t help the developers and it doesn’t help the consumer, then it doesn’t feel like it helps to grow gaming to me.
I get the business side of it, and I’m not going to judge anybody else making their decisions because they’ve got to run their business… Our goal is to be relevant and important to every gamer on the planet. If people want to go buy someone else’s console and play games there, great, as long as we’re all leaning in to how do we make this business for everybody as vibrant as possible.”
Reggie Fils-Aime daarentegen sprak met Polygon en zei dit:
“In fairness, there are three different things going on. You have companies like mine that encourage cross-play and enable cross-play. You have a developer and content owner that wants cross-play and is encouraging cross-play, and then you have the other platform holders and what it is that they do. And when it comes to other platform holders, as much as you have influence on other platform holders, I don’t. And that’s a decision that each of them are making, and some are supporting cross-play and some are not.”
Ondanks de hele problematiek werd het spel toch meer dan twee miljoen keer gedownload op de Switch. Dit op minder dan een dag tijd.